Trial by Trolley Board Game

LatestBuySKU: 70341

    • Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.

    • Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder.

    • Each other player is divided evenly among teams, and each player(s) will have a role for the round.
    • To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track.
    • The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round!
    • Play continues for a number of rounds pre-determined by the number of players at the table.

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Precio de venta$67.95
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Description

InTrial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.

Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder.

Each other player is divided evenly among teams, and each player(s) will have a role for the round.

To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track.

The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round!

Play continues for a number of rounds pre-determined by the number of players at the table.

Trial by Trolleyis a game for 3-13 players, and plays in about 30-90 minutes.


Product Specifications

  • Prueba en carro, un jugador actúa como operador del carro y debe elegir dónde enviar un carro asesino y fuera de control. Todos los demás jugadores de la mesa juegan a las cartas y discuten para convencer al operador de que les perdone la vida y condene a todos los que están en la otra pista a una espantosa muerte en tranvía.

  • En cada ronda, un jugador actuará como conductor del tranvía. Esta persona será el juez y elegirá qué vía asesinará el tranvía.

  • Cada otro jugador se divide en partes iguales entre los equipos y cada jugador tendrá un rol en la ronda.
  • Para comenzar, un jugador dibujará 3 pistas angelicales, elegirá una para jugar en la mesa y luego revelará aleatoriamente una segunda pista angelical del mazo para agregarla a la pista. Otro jugador dibujará 3 pistas demoníacas y elegirá agregar una a la pista del equipo contrario, intentando sabotearlas y salvar sus propias pistas. Finalmente, los jugadores robarán modificadores de seguimiento para colocarlos en cualquier carta de seguimiento de la mesa. Pueden jugar en sus propias pistas, para influir en el juez, o pueden jugar en sus oponentes, para influir aún más en el juez y asesinar la pista de su oponente.
  • El juez reflexionará sobre este enigma y eventualmente decidirá asesinar una pista. ¡La pista que se salvó es la ganadora de la ronda!
  • El juego continúa durante una cantidad de rondas predeterminadas por la cantidad de jugadores en la mesa.

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