Framework consists of 120 tiles, with each player starting with 22 tokens. On a turn, the lead player draws and reveals one more tile than the number of players. Each player in turn selects a tile, with the lead player being forced to take the final tile.
When you take a tile, place it adjacent to at least one other tile in your display, then see whether you complete any tasks on your tiles; each time you do, cover that task with a token. Tiles contain 0-3 frames and 0-3 tasks, with each of these coming in four colors. A task might be, for example, a green 3, and to complete the task, the tile bearing this task must be part of a set of three tiles that have green frames, whether directly or via an orthogonal chain of connection with tiles that have green frames.
Tasks might be two colors, e.g., red and brown, which means that both frame colors can be used to satisfy the task. Alternatively, a task might be 4 yellow or 4 brown
Product Specifications
- With 120 tiles, Framework creates a varied, abstract game experience.
- In the new game by Uwe Rosenberg, everything is about different frames and colors. These tiles must be cleverly placed to complete the tasks printed in the center.
- As players play their tiles and complete a task, they'll place a token. The first player to place all 22 of their tokens will win!
- Framework requires strategic planning and spatial awareness.
- 30 minutes of gameplay for 1 to 4 players, for ages 8 and above.
Length : 26,2 cm |
Width : 26,2 cm |
Height : 6,9 cm |