Warhammer 40000 RPG Wrath & Glory Church of Steel Game

Cubicle 7SKU: 170553

    • A detailed exploration of the Adeptus Mechanicus and the Machine Cult, as well as the reverence other factions and Species have for their vehicles.
    • Rules for customising a vehicle's appearance and quirks, as well as building a rich history of its exploits
    • Rules for interfacing with Machine Spirits directly.
    • Guidance for incorporating travel into your games, from interplanetary voyages to treks across planetary wasteland and slogs across massive hive cities
    • Rules for vehicle actions, interactions, and complications in and out of combat
    • Customisation options
    • Stats for dozens of vehicles from tanks, to troop carriers, to personal flyers, including a section on Necron vehicles and the mysterious living metal necrodermis
    • A short adventure to show off the new rules and stat blocks in action
    • Hardcover
    • 144 pages

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Sale price$96.95
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Description

Unveil the mysteries of the Machine Spirit and unleash the massive power of machines of war with Church of Steel, a comprehensive guide to vehicles in Warhammer 40,000: Wrath & Glory. Church of Steel contains rules for more than 80 vehicles from the diverse Factions of the 41st Millennium, and narrative-focused rules for running them in your games.

Take to the Mechanicus workshop to customise your engines of destruction with a panoply of weapons and upgrades, including examinations of Machine Spirits that reside within vehicles of the Imperium. Build a unique history for your venerable vehicle and travel the harsh wastes of the Gilead System with story building travel rules.

Church of Steel includes:

A detailed exploration of the Adeptus Mechanicus and the Machine Cult in the Gilead System, as well as the reverence other factions have for their vehicles


Product Specifications

  • A detailed exploration of the Adeptus Mechanicus and the Machine Cult, as well as the reverence other factions and Species have for their vehicles.
  • Rules for customising a vehicle's appearance and quirks, as well as building a rich history of its exploits
  • Rules for interfacing with Machine Spirits directly.
  • Guidance for incorporating travel into your games, from interplanetary voyages to treks across planetary wasteland and slogs across massive hive cities
  • Rules for vehicle actions, interactions, and complications in and out of combat
  • Customisation options
  • Stats for dozens of vehicles from tanks, to troop carriers, to personal flyers, including a section on Necron vehicles and the mysterious living metal necrodermis
  • A short adventure to show off the new rules and stat blocks in action
  • Hardcover
  • 144 pages

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